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Shining force exa stats
Shining force exa stats




shining force exa stats

It reminded me a lot of the headquarters in the Suikoden titles, but more focused on functions than followers. The place is a little run-down since its last tenants, though, so it'll take some time before you can utilize all of its features - from warping to leveling up attributes to training simulations. It turns out you inherit the massive stronghold known as the Geo-Fortress as a result, and all its gadget glory. You don't have to wait long to discover the truth yourself, as you snag it within the first hour of gameplay. It's a little more mature than the action in Shining Soul or Shining Tears, but is more simplistic than, say, Baldur's Gate: Dark Alliance or Marvel: Ultimate Alliance In the game's fiction, the Shining Force itself is actually a legendary sword, and each culture has different lofty takes on what happens if you find it. Gameplay revolves around battling large swarms of enemies with AI buddies in tow. Shining Force EXA follows suit, and I mean in the sense that it's close to its predecessor in a way that makes you wonder if it's truly a sequel. The shift took place in 2005 with Shining Force Neo. Don't worry we'll get through this together. For better or worse, Shining Force is now a different genre, and we'll just have to get used to it. I mean, Sega might as well make a road-building sim titled Streets of Rage, or a crummy pseudo-RPG called Sonic the Hedge. I can't help but look back fondly to the series' tactical RPG roots. If you're anything like me - you lucky devil, you - you find Sega naming an action/RPG Shining Force a bit of an abomination.






Shining force exa stats